The Appendix

Quick reference and consultation material

Here you'll find all the reference information you'll need during your games of Blades of Ash: Clash of Legends. In these pages you'll discover detailed explanations of specific mechanics, quick reference tables, and supplementary material designed to resolve doubts without interrupting the game flow.

The appendix is thematically organized to facilitate consultation during gameplay. From the complete list of counter effects to summarized game sequences, each section has been designed with practicality and quick access in mind. There's no need to memorize all this information: its purpose is to serve as support when specific questions arise about interactions, timing, or particular effects. Keep this appendix handy during your games and consult it whenever needed to ensure a smooth, uninterrupted gaming experience.

Block image

Boon and Bane Counters

Below you'll find the complete effect of each counter in the game, organized by type.

Boons

Boons

  • Exalted counter image

    Exalted

    When preparing Action Dice, you may prepare 1 extra dice.

  • Invigorated counter image

    Invigorated

    If you have kept at least 3 dice of the same color, draw 1 Card.

  • Regeneration counter image

    Regeneration

    When you remove this counter during the Counter Cleanup phase, heal 2 health.

  • Resolute counter image

    Resolute

    When preparing Action Dice, you may keep 1 fewer mandatory dice in each reroll.

  • Swiftness counter image

    Swiftness

    When determining Initiative, you get +1 to the dice roll.

  • Inspired counter image

    Inspired

    When preparing Action Dice, you may make 1 additional reroll.

  • Elusive counter image

    Elusive

    At the end of the Pairings, you may swap this hero with 1 adjacent hero.

Banes

  • Weakened counter image

    Weakened

    If you have kept at least 3 dice of the same color, discard 1 Card.

  • Dimmed counter image

    Dimmed

    When preparing Action Dice, you must keep 1 additional mandatory dice in each reroll.

  • Terrified counter image

    Terrified

    When preparing Action Dice, you may make 1 fewer reroll.

  • Exhausted counter image

    Exhausted

    When preparing Action Dice, you must prepare 1 fewer dice.

  • Stunned counter image

    Stunned

    At the end of the Pairings, the rival player may swap this hero with 1 adjacent hero.

  • Numbed counter image

    Numbed

    When determining Initiative, you get -1 to the dice roll.

  • Pained counter image

    Pained

    When you remove this counter during the Counter Cleanup phase, take 2 Direct damage.

Game Sequence Summary

Preparation

  1. Faction, Heroes and Deck Selection:
    Each player chooses faction, 5 heroes and builds a 30+ card deck
  2. Hero Draft:
    Reveal 5 heroes, then secretly choose 3 for the skirmish
  3. Initial Hand Draw:
    Shuffle deck, draw 5 cards with option for partial mulligan

Battle Rounds

  1. Determine Attacker/Defender:
    First round random, then alternates
  2. Pairings:
    Attacker pairs first, defender second, third is determined
  3. Singular Combats (resolved in order):
    • Prepare Action Dice:
      Roll 5 dice, option to reroll keeping minimum 1
      • Special Action: Discard card to fix one die of the cost's color
    • Determine Initiative:
      1d6 + hero's Agility
    • Counter Cleanup:
      Remove 1 counter of each type
    • Action Resolution:
      Alternating turns, pay costs and resolve effects
      • Universal Action: Draw a Card (cost: 1 die any color, once per combat)
    • Resolving Attacks:
      Base damage minus Armor (physical) or Will (magical)

Probability tables

The following tables show the probabilities of obtaining different color combinations when rolling and preparing your action dice. This information will help you better plan your strategies and evaluate risk when deciding which abilities or cards to attempt to play. Remember that each die has 3 red faces, 2 green faces, and 1 blue face.

Combination No Rerolls 1 Reroll 2 Rerolls
Dado Rojo 96.87% 99.80% 99.98%
Dado Verde 86.83% 97.40% 99.23%
Dado Azul 59.81% 80.62% 88.78%

 

Combination No Rerolls 1 Reroll 2 Rerolls
Dado RojoDado Verde 83.72% 97.20% 99.20%
Dado RojoDado Rojo 81.25% 98.05% 99.68%
Dado RojoDado Azul 57.10% 80.43% 88.76%
Dado VerdeDado Verde 53.91% 85.69% 94.60%
 Dado VerdeDado Azul 49.77% 78.21% 88.04%
Dado AzulDado Azul 19.62% 45.73% 61.87%

 

Combination No Rerolls 1 Reroll 2 Rerolls
Dado RojoDado RojoDado Verde 68.29% 93.68% 98.69%
Dado RojoDado VerdeDado Verde 50.93% 83.29% 94.30%
Dado RojoDado RojoDado Rojo 50.00% 89.06% 97.83%
Dado RojoDado VerdeDado Azul 47.07% 75.40% 87.64%
Dado RojoDado RojoDado Azul 44.56% 76.12% 88.10%
Dado VerdeDado VerdeDado Azul 27.26% 62.89% 81.60%
Dado VerdeDado VerdeDado Verde 20.99% 59.03% 80.92%
Dado RojoDado AzulDado Azul 17.94% 43.50% 61.54%
Dado VerdeDado AzulDado Azul 14.79% 40.06% 59.30%
Dado AzulDado AzulDado Azul 3.55% 16.28% 31.36%